Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

A Toxic Feedback Loop? The Relationship Between Performance-Contingent Self-Esteem and Toxic Communication in Adolescent Videogame Play

Bibliographic Data

ID12748875
AuthorsEdward John Noon (0000-0003-2779-7905, Leeds Trinity University, corresponding author), L Carbone (0000-0003-1688-9468, KU Leuven), Brent Swinnen (Hogeschool PXL), Laura Vandenbosch (0000-0001-6834-8386, KU Leuven)
Year2026
Pages1-17
Publication date2026-03-31
Open AccessYes
TypeARTICLE
VenueMass Communication & Society (JOURNAL)
Journal identifiersISSN: 1520-5436 • E-ISSN: 1532-7825
PublisherTaylor & Francis (PUBLISHER • GB)
DOI10.1080/15205436.2026.2649894
OpenAlexW7144232989
LanguageEN
References cited62

Action (physics · Affect (linguistics · Risk communication · Social relation · Bullying, Victimization, and Aggression · Digital Games and Media · Media Influence and Health

  • Peer Relationships in Adolescence

    Open Access•B Bradford Brown, James Larson•Handbook of Adolescent Psychology•2009

  • Social cognitive theory of self-regulation

    Open Access•Albert Bandura•Organizational Behavior and Human…•1991

  • A critique of the cross-lagged panel model.

    Ellen L Hamaker, Rebecca M Kuiper et al.•Psychological Methods•2015

  • The social factors and functions of media use

    Open Access•Sara M Grady, Ron Tamborini et al.•Journal of Communication•2022

  • Hiding in the shadows

    Open Access•Emelia Scidone, Matthew J Phillips et al.•SN Social Sciences•2024

  • “Who Are the Cyka Blyat?” How Empathy, Impulsivity, and Motivations to Play Predict Aggressive Behaviors in Multiplayer Online Games

    Open Access•Maud Lemercier-Dugarin, Lucia Romo et al.•Cyberpsychology Behavior and…•2021

  • Taxonomy of toxic behaviors in multiplayer gaming environments

    Open Access•Ágnes Zsila, Zsolt Demetrovics•Journal of Behavioral Addictions•2025

  • Revisiting Kernis’ contingent self-esteem scale

    Open Access•William Gilbert, István Tóth‐király et al.•Current Psychology•2025

  • Adolescents’ videogame play, need satisfaction, and self-esteem

    Open Access•Edward John Noon, L Carbone et al.•Current Psychology•2024

  • Video games and close relations

    Open Access•Anat Shoshani, Shahar Braverman et al.•Computers in Human Behavior•2021

  • Social gaming

    Open Access•David Gonçalves, Pedro Pais et al.•Computers in Human Behavior•2023

  • Gaming Toxicity Scale (GTOX)

    Adrián Díaz-Moreno, Iván Bonilla et al.•Behaviour and Information…•2026

  • Problematic online gaming, subjective health complaints, and depression among adolescent gamers from the United States

    Michelle F Wright, Sebastian Wach•Journal of Children and Media•2022

  • The Differential Susceptibility to Media Effects Model

    Open Access•Patti M Valkenburg, Jochen Peters et al.•Journal of Communication•2013

  • The Toxic Meritocracy of Video Games

    Christopher A Paul, Christopher Paul•Toxic Meritocracy of Video Games•2018

  • Toxic Teammates or Obscene Opponents? Influences of Cooperation and Competition on Hostility between Teammates and Opponents in an Online Game

    Open Access•Dave McLean, Frank Waddell et al.•Journal of Virtual Worlds Research•2020

  • A systematic review and meta-analysis of discrepancies between logged and self-reported digital media use

    Open Access•Douglas A Parry, Brittany I Davidson et al.•Nature Human Behaviour•2021

  • Gender in eSports research

    Open Access•Egil Trasti Rogstad•European Journal for Sport and…•2022

  • Moral Development in Adolescence

    Open Access•Tina Malti, Emma Galarneau et al.•Journal of Research on Adolescence•2021

  • Beyond level of self-esteem

    Open Access•Henrike Kärchner, Claudia Schöne et al.•Social Psychology of Education•2021

  • Player experiences in a massively multiplayer online game

    Open Access•J Fox, Michael Gilbert et al.•New Media & Society•2018

  • Individual pastime or focused social interaction

    Open Access•Anne Mette Thorhauge, Andreas Lindegaard Gregersen•New Media & Society•2019

  • Asking Questions About Behavior

    Open Access•Norbert Schwarz, Daphna Oyserman•American Journal of Evaluation•2001

  • Toxicity and prosocial behaviors in massively multiplayer online games

    Open Access•Zicheng Zhu, Renwen Zhang et al.•Journal of Computer-Mediated…•2022

  • Towards a unified theory of toxic behavior in video games

    Open Access•Bastian Kordyaka, Katharina Jahn et al.•Internet Research•2020

  • Conceptualizing, Organizing, and Positing Moderation in Communication Research

    Open Access•R L Holbert, Esul Park•Communication Theory•2019

  • Competitiveness, Gender, and Adjustment Among Adolescents

    Open Access•David R Hibbard, Duane Buhrmester•Sex Roles•2010

  • Toxic behaviors in online multiplayer games

    Open Access•Ágnes Zsila, R Shabahang et al.•Aggressive Behavior•2022

  • Investigating sexual harassment in online video games

    Open Access•Wai Yen Tang, Felix Reer et al.•Aggressive Behavior•2020

  • The self system in reciprocal determinism

    Albert Bandura•American Psychologist•1978

  • An Explication of Identity Shift Theory

    Caleb T Carr, Yeweon Kim et al.•Journal of Media Psychology…•2021

  • Toxic behavior in multiplayer online games

    Open Access•Xiaobei Sun, Valerie Yu et al.•Chinese Journal of Communication•2024

  • With great power comes great accountability

    Open Access•Mingxuan Liu, Qiusi Sun et al.•New Media & Society•2024

  • Structures that tilt

    Open Access•Friedrich Donner•New Media & Society•2024

  • Belief and feeling

    Michael D Robinson, Gerald L Clore•Psychological Bulletin•2002

  • Online Disinhibition, Normative Hostility, and Banal Toxicity

    Open Access•Mikko Meriläinen, Maria Ruotsalainen•Social Media + Society•2024

  • Problematic Gaming at a Crossroad

    Open Access•Enrico Gandolfi, Richard E Ferdig et al.•Games and Culture•2025

  • The Adolescent Masculinity Ideology in Relationships Scale

    Open Access•Judy Y Chu, Michelle V Porche et al.•Men and Masculinities•2005

  • Video Game Violence and the Female Game Player

    Open Access•Matthew S Eastin•Human Communication Research•2006

  • Understanding Self-Effects in Social Media

    Open Access•Patti M Valkenburg•Human Communication Research•2017

Highly citedNo

Tools

Open DOIOpen Access
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae