A Toxic Feedback Loop? The Relationship Between Performance-Contingent Self-Esteem and Toxic Communication in Adolescent Videogame Play
Bibliographic Data
| ID | 12748875 |
|---|---|
| Authors | Edward John Noon (0000-0003-2779-7905, Leeds Trinity University, corresponding author), L Carbone (0000-0003-1688-9468, KU Leuven), Brent Swinnen (Hogeschool PXL), Laura Vandenbosch (0000-0001-6834-8386, KU Leuven) |
| Year | 2026 |
| Pages | 1-17 |
| Publication date | 2026-03-31 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Mass Communication & Society (JOURNAL) |
| Journal identifiers | ISSN: 1520-5436 • E-ISSN: 1532-7825 |
| Publisher | Taylor & Francis (PUBLISHER • GB) |
| DOI | 10.1080/15205436.2026.2649894 |
| OpenAlex | W7144232989 |
| Language | EN |
| References cited | 62 |
Action (physics · Affect (linguistics · Risk communication · Social relation · Bullying, Victimization, and Aggression · Digital Games and Media · Media Influence and Health
Peer Relationships in Adolescence
Social cognitive theory of self-regulation
A critique of the cross-lagged panel model.
The social factors and functions of media use
Hiding in the shadows
“Who Are the Cyka Blyat?” How Empathy, Impulsivity, and Motivations to Play Predict Aggressive Behaviors in Multiplayer Online Games
Taxonomy of toxic behaviors in multiplayer gaming environments
Revisiting Kernis’ contingent self-esteem scale
Adolescents’ videogame play, need satisfaction, and self-esteem
Video games and close relations
Social gaming
Gaming Toxicity Scale (GTOX)
Problematic online gaming, subjective health complaints, and depression among adolescent gamers from the United States
The Differential Susceptibility to Media Effects Model
The Toxic Meritocracy of Video Games
Toxic Teammates or Obscene Opponents? Influences of Cooperation and Competition on Hostility between Teammates and Opponents in an Online Game
A systematic review and meta-analysis of discrepancies between logged and self-reported digital media use
Gender in eSports research
Moral Development in Adolescence
Beyond level of self-esteem
Player experiences in a massively multiplayer online game
Individual pastime or focused social interaction
Asking Questions About Behavior
Toxicity and prosocial behaviors in massively multiplayer online games
Towards a unified theory of toxic behavior in video games
Conceptualizing, Organizing, and Positing Moderation in Communication Research
Competitiveness, Gender, and Adjustment Among Adolescents
Toxic behaviors in online multiplayer games
Investigating sexual harassment in online video games
The self system in reciprocal determinism
An Explication of Identity Shift Theory
Toxic behavior in multiplayer online games
With great power comes great accountability
Structures that tilt
Belief and feeling
Online Disinhibition, Normative Hostility, and Banal Toxicity
Problematic Gaming at a Crossroad
The Adolescent Masculinity Ideology in Relationships Scale
Video Game Violence and the Female Game Player
Understanding Self-Effects in Social Media
| Highly cited | No |
|---|