Implementation and Evaluation of a VR/AR-Based Assistive Technology for Dyslexic Learners
An Exploratory Case Study
Bibliographic Data
| ID | 13025656 |
|---|---|
| Authors | María Lozano-Álvarez (Universidad de Burgos, corresponding author), Sonia Rodríguez Cano (0000-0002-4242-6865, Universidad de Burgos), Vanesa Delgado Benito (0000-0001-8168-7120, Universidad de Burgos), Miguel Ángel García-Delgado (0000-0003-0718-1425, Universidad de Burgos) |
| Year | 2025 |
| Volume | 15 |
| Issue | 8 |
| Pages | 215-215 |
| Publication date | 2025-08-04 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Societies (JOURNAL) |
| Journal identifiers | ISSN: 2075-4698 • E-ISSN: 2075-4698 |
| Publisher | MDPI AG (PUBLISHER • IT) |
| DOI | 10.3390/soc15080215 |
| OpenAlex | W4412929495 |
| Language | EN |
| Citations received | 1 |
| References cited | 15 |
This exploratory case study investigates the implementation and educational impact of a Virtual Reality (VR)- and Augmented Reality (AR)-based assistive technology developed to support learners with dyslexia. The intervention, delivered via mobile devices and VR headsets, incorporated gamified and interactive content aimed at enhancing cognitive skills such as attention, inhibition, narrative memory, and phonological awareness. Two in-depth case studies were conducted with primary school students formally diagnosed with dyslexia. Cognitive performance was assessed using the NEPSY-II neuropsychological battery, and user experience was evaluated using the Technology Acceptance Model (TAM). The results showed positive trends in executive function and language-related skills, as well as high motivation and satisfaction. While these findings suggest promising benefits of immersive educational technologies in dyslexia intervention, conclusions regarding efficacy cannot be drawn due to the limited sample size. Further research with larger and controlled designs is needed to validate these initial observations
Assistive technology · Augmented reality · Cognition · Cognitive Intervention · Dyslexia · Exploratory research · Human–computer interaction · Intervention (counseling · Multimedia · Neuropsychology · Reading (process · Virtual reality · Applied Psychology · Cognitive and developmental aspects of mathematical skills · Computer Science · Disability Education and Employment · Psychology · Reading and Literacy Development
| Unique citing works | 1 |
|---|---|
| Citations per year | 1 |
| Citation span | 2026 - 2026 (1) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 1 |