Evolution of specialist treatment of gaming disorder and internet addiction in Japan
Bibliographic Data
| ID | 15528153 |
|---|---|
| Authors | Takashi Kitayuguchi (0000-0001-8043-4404, Kurihama Medical and Addiction Center), Takanobu Matsuzaki (0000-0002-5625-0418, Kurihama Medical and Addiction Center), Kotaro Nishimura (0000-0003-3972-6952, Kurihama Medical and Addiction Center), Satoko Mihara (0000-0003-4963-4373, Kurihama Medical and Addiction Center), Higuchi Susumu (Kurihama Medical and Addiction Center, corresponding author) |
| Year | 2025 |
| Volume | 16 |
| Pages | 1577135-1577135 |
| Publication date | 2025-12-10 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Frontiers in Psychiatry (JOURNAL) |
| Journal identifiers | ISSN: 1664-0640 • E-ISSN: 1664-0640 |
| Publisher | Frontiers Media (PUBLISHER • CH) |
| DOI | 10.3389/fpsyt.2025.1577135 |
| PMID | 41450843 |
| OpenAlex | W4417200947 |
| Language | EN |
| References cited | 10 |
The results suggested that the service delivery system for GD and IA has rapidly developed, driven by treatment facilities in response to growing treatment and consultation demand, which may be characteristic of, or even unique to Japan. The results also suggested that specialization of treatment programs and the skills of specialists in managing difficulties in the course of treatment may have advanced in a relatively brief period of time. Challenges to be addressed include a widening gap between the numbers of treatment seekers and the capacity of treatment providers, together with the skewed geographical distribution of facilities
Addiction · Addiction treatment · Seekers · Service (business · The Internet · Digital Mental Health Interventions · Gambling Behavior and Treatments · Impact of Technology on Adolescents
A comprehensive model to understand and assess the motivational background of video game use
Development and validation of a nine-item short screening test for ICD-11 gaming disorder (Games test) and estimation of the prevalence in the general young population
Ten years of research on the treatments of internet gaming disorder
A case-control study for psychiatric comorbidity and associative factors of gaming disorder and hazardous gaming based on ICD-11 criteria
The concept of recovery in gaming disorder
Gaming disorder and the Covid-19 pandemic
Multidimensional family therapy reduces problematic gaming in adolescents
Impact of attention‐deficit/hyperactivity disorder comorbidity on longitudinal course in Internet gaming disorder
Increasing important roles of child and adolescent psychiatrists in the treatment of gaming disorder
| Citation velocity | historical |
|---|---|
| Highly cited | No |