A praxeological perspective for the design and implementation of a digital role-play game
Bibliographic Data
| ID | 19038404 |
|---|---|
| Authors | Eric Sanchez (0000-0002-3819-6681, corresponding author), Réjane Monod-Ansaldi, Caroline Vincent (0000-0001-8872-6727), Sina Safadi-Katouzian |
| Year | 2017 |
| Volume | 22 |
| Issue | 6 |
| Pages | 2805-2824 |
| Publication date | 2017-07-25 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Education and Information Technologies (JOURNAL) |
| Journal identifiers | ISSN: 1360-2357 • E-ISSN: 1573-7608 |
| Publisher | Springer Science+Business Media (PUBLISHER • DE) |
| DOI | 10.1007/s10639-017-9624-z |
| OpenAlex | W2737197289 |
| Language | EN |
| Citations received | 2 |
| References cited | 18 |
Activity Theory · Educational technology · Empirical research · Engineering ethics · Epistemology · Instructional design · Knowledge management · Pedagogy · Praxeology · Sociology · Computer Science · Digital Storytelling and Education · Educational Games and Gamification · Engineering · Innovative Teaching and Learning Methods
Students, Computers and Learning
Inside Plea Bargaining
User Centered System Design
Epistemic frames for epistemic games
Design Experiments
Design-based research and technology-enhanced learning environments
Reassembling the Social
Action Research and Minority Problems
Recherche collaborative orientée par la conception
The Rise of the Knowledge Broker
Personal and intellectual influences leading to Lewin’s paradigm of action research
Design Experiments in Educational Research
| Citations per year | 0.4 |
|---|---|
| Citation span | 2021 - 2024 (4) |
| Highly cited | No |