Developing self-management and teamwork using digital games in 3D simulations
Bibliographic Data
| ID | 19513835 |
|---|---|
| Authors | Jose M Cela-Ranilla, Jose Cela-Ranilla (0000-0001-9205-3860, Universitat Rovira i Virgili), Francesc M Esteve‐Mon (0000-0003-4884-1485, Universitat Rovira i Virgili), Francesc M Esteve-Mon, Vanessa Esteve González (0000-0001-5909-1099, Universitat Rovira i Virgili), Vanessa Esteve-González, Mercé Gisbert Cervera (0000-0002-8330-1495, Universitat Rovira i Virgili), Merce Gisbert-Cervera |
| Year | 2014 |
| Volume | 30 |
| Issue | 6 |
| Publication date | 2014-12-15 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Australasian Journal of Educational Technology (JOURNAL) |
| Journal identifiers | ISSN: 1449-3098 • E-ISSN: 1449-5554 |
| Publisher | Australasian Society for Computers in Learning in Tertiary Education (PUBLISHER • NZ) |
| DOI | 10.14742/ajet.754 |
| OpenAlex | W1880656861 |
| Language | EN |
| Citations received | 4 |
| References cited | 7 |
Emerging technologies are providing opportunities for designing new learning environments, especially environments in which students can learn by putting their skills into practice. Knowledge about the development of these experiences needs to be accumulated and processed so that they can be integrated effectively into training programmes. In this study we describe how transferable skills such as self-management and teamwork have been developed by 70 Spanish students of Education and Marketing. The learning experience comprised a serious game designed in a 3D simulation environment. For the analysis, two analytical rubrics were taken as references. Descriptive statistics and non-parametric tests such as Mann-Whitney U and Spearman rho were conducted for comparison and correlation analysis. Our results showed that the students performed well and had a positive perception of the suitability of using the simulation environment for the development of transferable skills. We also found that women performed better than men in activities involving teamwork, especially communication tasks
Descriptive statistics · Knowledge management · Likert scale · Mathematics education · Medical education · Perception · Rubric · Statistics · Teamwork · Computer Science · E-Learning and Knowledge Management · Educational Games and Gamification · Educational Innovations and Technology · Mathematics · Medicine · Psychology
What are the learning affordances of 3‐D virtual environments?
Is there a “Big Five” in Teamwork?
L'apprentissage par projet
Developing self-management and teamwork using digital games in 3D simulations
Gender differences in leadership styles and management skills
Preparing Instructional Designers for Game-Based Learning
Situated Learning
| Citations per year | 0.33 |
|---|---|
| Citation span | 2014 - 2022 (9) |
| Highly cited | No |