Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Representations of Novice Conceptions with Learner-Generated Augmentation

A Framework for Curriculum Design with Augmented Reality

Bibliographic Data

ID19544609
AuthorsKenneth Y T Lim (0000-0003-3756-6625, National Institute of Education Sciences), Kelvin H-C Chen (0000-0002-2709-2633, National Pingtung University), Sheau‐Wen Lin (0000-0002-1782-9865, National Pingtung University), Sheau-Wen Lin, Jong-Chin Huang, Jong‐Chin Huang (0000-0003-3997-1683, National Pingtung University), Kristal S-E Ng (Nanyang Technological University), Joel Ng (0000-0002-5625-8612), Joel J L Ng, Yifei Wang (0000-0002-9634-4574), Nicholas Woong
Year2018
Volume11
Issue3
Publication date2018-12-28
Open AccessYes
TypeARTICLE
VenueJournal of Virtual Worlds Research (JOURNAL)
Journal identifiersISSN: 1941-8477 • E-ISSN: 1941-8477
PublisherVirtual Worlds Institute, Inc (PUBLISHER)
DOI10.4101/jvwr.v11i3.7327
OpenAlexW2908255819
LanguageEN
Citations received1

This paper describes how learner-constructed Augmented Reality was used in an intervention among science undergraduates in Taiwan, to help their course instructor have a clearer understanding of how novices in chemistry approach and seek to make sense of key concepts in this discipline.The intervention was carried out in the latter half of 2018 using a freely-available app which could be downloaded to any smartphone or tablet which supports Augmented Reality. The undergraduates were introduced to the app and used its affordances as part of their course activities in chemistry.We have termed the pedagogical approach described in this paper as Learner-Generated Augmentation. The intervention and pedagogical approach reported in this paper has potential implications on the design and adoption of subsequent applications of Augmented Reality in contexts of learning; this is because – at the very least – the approach described can be implemented at a lower cost of time, money, and manpower than earlier efforts at integrating Augmented Reality in to learning designs.Results of surveys administered to participants are shared in this paper, as are samples of learner-constructed artifacts in Augmented Reality. It is hoped that the work reported might form the basis of subsequent studies in other disciplinary domains

Affordance · Augmented reality · Curriculum · Discipline · Human–computer interaction · Mathematics education · Pedagogy · Sociology · Augmented Reality Applications · Computer Science · Mobile Learning in Education · Psychology · Reflective Practices in Education

  • Semiotics, memory and augmented reality

    Open Access•Kenneth Y T Lim, Ryan Lim•British Journal of Educational…•2020

Citations per year0.17
Citation span2020 - 2020 (1)
Highly citedNo

Tools

Open DOIOpen Access
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae