Metaverse as content or container? Exploring the future of customer experience in tourism
Bibliographic Data
| ID | 21400786 |
|---|---|
| Authors | Michele Simoni (0000-0003-1669-3676, Parthenope University of Naples), Annarita Sorrentino (0000-0002-5245-1407, Parthenope University of Naples), Luca Venturini (0000-0001-7824-1507, Parthenope University of Naples, corresponding author) |
| Year | 2025 |
| Volume | 220 |
| Pages | 124334 |
| Publication date | 2025-11-01 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Technological Forecasting and Social Change (JOURNAL) |
| Journal identifiers | ISSN: 0040-1625 • E-ISSN: 1873-5509 |
| Publisher | Elsevier BV (PUBLISHER) |
| DOI | 10.1016/j.techfore.2025.124334 |
| OpenAlex | W4413415289 |
| Language | EN |
| References cited | 79 |
The Metaverse is emerging as a disruptive force capable of reshaping customer experiences, especially in experience-intensive sectors like tourism. Although scholarly literature has proposed conceptual models highlighting the immersive and hybrid capabilities of these technologies, little is known about how service providers perceive and interpret their potential. This study addresses this gap by exploring how tourism and hospitality actors envision the Metaverse's impact on customer experience, with particular attention to the circularity of the customer journey, defined as the continuous and recursive flow of engagement across interconnected digital and physical touchpoints. Adopting a qualitative approach, the research gathers insights from a diverse group of industry informants. The analysis is framed by two theoretical lenses: the Customer Journey Framework, which maps experiences across phases and interactions, and Consumption Value Theory, which interprets how various forms of value emerge in immersive contexts. Findings indicate that service providers partially validate academic expectations, viewing the Metaverse as immersive, inclusive, and capable of enriching customer interactions, while also reframing its potential through strategic, experiential, and operational considerations. By linking theoretical propositions with empirical evidence, this study contributes to debates on how immersive technologies shape value creation, experience design, and customer journey structures in digital ecosystems
Business · Container (type theory) · Content (measure theory) · Geography · Human–computer interaction · Metaverse · Tourism · Virtual reality · Computer Science · Consumer Retail Behavior Studies · Digital Marketing and Social Media · Engineering · Marketing · Virtual Reality Applications and Impacts
The Long Interview
The Metaverse
Using the Gioia Methodology in international business and entrepreneurship research
Two decades of customer experience research in hospitality and tourism
Customer experience
Metaverse beyond the hype
Customer experience in tourism
Metaverse as a driver for customer experience and value co-creation
Impacts of technological embodiment through virtual reality on potential guests’ emotions and engagement
Understanding Customer Experience Throughout the Customer Journey
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Seeking Qualitative Rigor in Inductive Research
The Smart DMO
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Two years of Covid-19 and tourism
A Typology of Technology‐Enhanced Tourism Experiences
Metaverse
Innovating the cultural heritage museum service model through virtual reality and augmented reality
Virtual reality
Effects of virtual reality on theme park visitors' experience and behaviors
Virtual reality, presence, and attitude change
Metaverse as a disruptive technology revolutionising tourism management and marketing
Virtual reality and mixed reality for second chance tourism
Perspectives on experiences of tourists with disabilities
An updated scenario typology
Why Do We Speak to Experts? Reviving the Strength of the Expert Interview Method
Two Decades of Developments in Qualitative Inquiry
Social Network Sites
Purposeful Sampling in Qualitative Research Synthesis
Inclusive tourism development
Grounded theory research
From Atoms to Bits and Back
Liquid Relationship to Possessions
Possession and Access
| Highly cited | No |
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