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Assessing the Impact of Immersion on Learning in Medical Students

A Pilot Study Comparing Two-Dimensional and Three-Dimensional Virtual Simulation

Bibliographic Data

ID21629793
AuthorsLucy Bray (0000-0001-8414-3233, Hull Royal Infirmary, Hull University Teaching Hospitals NHS Trust, Hull, UK, corresponding author), Sebastian Spencer (0000-0001-8569-773X, Hull Royal Infirmary, Hull University Teaching Hospitals NHS Trust, Hull, UK), Emma Pearson (0000-0001-5886-9591, Hull Royal Infirmary, Hull University Teaching Hospitals NHS Trust, Hull, UK), Katerina Meznikova (0000-0002-5754-600X, Hull Royal Infirmary, Hull University Teaching Hospitals NHS Trust, Hull, UK), David Hepburn (0000-0002-5211-3512, Hull Royal Infirmary, Hull University Teaching Hospitals NHS Trust, Hull, UK)
Year2023
Volume54
Issue5
Pages576-592
Publication date2023-10-01
Open AccessYes
TypeARTICLE
VenueSimulation & Gaming (JOURNAL)
Journal identifiersISSN: 1046-8781 • E-ISSN: 1552-826X
PublisherSAGE Publications (PUBLISHER • US)
DOI10.1177/10468781231189287
OpenAlexW4384405802
LanguageEN
References cited24

Introduction Virtual simulation within health professions education can be categorized as two-dimensional or three-dimensional, dependent upon how users interact with the scenario. A core difference between these two categories is the degree of immersion experienced by the user. The importance of immersion for knowledge-based learning is unclear. Hence, this pilot study compares two virtual simulators to determine the impact of immersion on knowledge acquisition and retention and user experience. Methods This randomized crossover trial consisted of 25 fifth-year medical students attending two consecutive teaching sessions using two-dimensional and three-dimensional virtual simulation, respectively. Multiple-choice questions, completed immediately before and after, and one-month after the sessions, were employed to determine knowledge acquisition and retention. Questionnaires, consisting of Likert-scale and open-ended questions, evaluated user experience. Quantitative data was analyzed using a Student’s t-test and qualitative data was analyzed using thematic analysis. Results Both interventions demonstrated statistically significant levels of knowledge acquisition and retention, though there was no significant difference in the extent of learning between the simulators. The two interventions offered valuable and acceptable approaches to virtual simulation, though Likert-scale responses indicated that participants significantly preferred three-dimensional virtual simulation. Free-form responses revealed themes of education and technology, with subthemes of desirability, learning, curriculum integration, fidelity, hardware and software. Conclusions The findings indicate that higher levels of immersion do not appear to offer greater educational benefit, with two-dimensional simulation possibly offering an equally valuable learning experience to three-dimensional simulation. Participants appeared to significantly prefer three-dimensional virtual simulation, though potential uses for both simulators were identified

Crossover study · Curriculum · Fidelity · Human–computer interaction · Instructional simulation · Interactive simulation · Knowledge retention · Likert scale · Medical education · Pedagogy · Psychological intervention · Qualitative research · Simulation · Thematic analysis · Virtual reality · Computer Science · Innovations in Medical Education · Medicine · Psychology · Simulation-Based Education in Healthcare · Virtual Reality Applications and Impacts

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    Open Access•Mina C Johnson‐Glenberg, Mina C Johnson-Glenberg•Frontiers in Robotics and AI•2018

  • Promoting Excellence and Reflective Learning in Simulation (PEARLS)

    Walter Eppich, Adam Cheng•Simulation in Healthcare: The…•2015

  • A Framework for Immersive Virtual Environments (Five)

    Mel Slater, Sylvia Wilbur•PRESENCE Virtual and Augmented…•1997

  • Effectiveness of immersive virtual reality using head‐mounted displays on learning performance

    Open Access•Bian Wu, Xiaoxue Yu et al.•British Journal of Educational…•2020

  • Comparison of immersive and non-immersive virtual reality videos as substitute for in-hospital teaching during coronavirus lockdown

    Open Access•Albert Omlor, Albert J Omlor et al.•Medical Education Online•2022

  • Using thematic analysis in psychology

    Open Access•Braun, Virginia Braun et al.•Qualitative Research in Psychology•2006

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