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Effect of design-based learning on elementary students computational thinking skills in visual programming maker course

Bibliographic Data

ID21632962
AuthorsIsaac Manyonge Matere (0000-0001-5080-8516, National Taiwan University of Science and Technology, corresponding author), Cathy Weng (0000-0001-8095-8494, National Taiwan University of Science and Technology), Melese Astatke (0000-0002-6422-9803, National Taiwan University of Science and Technology), Chih-Hsien Hsia (0000-0003-2665-0821, National Ilan University), Chen-Guo Fan (National Taiwan University of Science and Technology)
Year2023
Volume31
Issue6
Pages3633-3646
Publication date2023-08-18
Open AccessNo
TypeARTICLE
VenueInteractive Learning Environments (JOURNAL)
Journal identifiersISSN: 1049-4820 • E-ISSN: 1744-5191
PublisherInforma UK Limited (PUBLISHER • GB)
DOI10.1080/10494820.2021.1938612
OpenAlexW3170508641
LanguageEN
Citations received6
References cited24

Recently there has been a change in elementary curricula to focus on computational thinking, however, a good curriculum needs to be matched with good learning or teaching strategies. This study explores design-based learning (DBL) in elementary students to examine the development of computational thinking and to support knowledge construction in designing final products. An experimental design was used with 64 students; divided into experimental and control groups. The experimental group used a DBL approach with worksheets aimed at students designing their own final product design, while the control group was taught by the traditional approach with worksheets for redoing, practicing and designing their final product. Pre and posttests were used for data collection and evaluation scheme developed to score the final product. The finding showed no significant difference in the development of computational thinking between the two groups. However, there was a significant difference in designing the final product between the two groups. Therefore, DBL supported elementary students in designing the final product although redesigning curricula by integrating both teaching methods is suggested for the greater achievement of computational thinking

Computational Thinking · Curriculum · Focus group · Mathematics education · New product development · Pedagogy · Product design · Teaching method · Computer Science · Educational Games and Gamification · Mathematics · Problem and Project Based Learning · Psychology · Teaching and Learning Programming · Artificial Intelligence

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Citations per year1.2
Citation span2021 - 2025 (5)
Highly citedNo

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