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Video Games and Agency in Contemporary Society

Bibliographic Data

ID2958255
AuthorsD Muriel (0000-0002-5651-0750, Universidad de Deusto, corresponding author), G Crawford (0000-0002-7499-3864, University of Salford)
Year2020
Volume15
Issue2
Pages138-157
Publication date2020-03-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueGames and Culture (JOURNAL)
Journal identifiersISSN: 1555-4120 • E-ISSN: 1555-4139
PublisherSAGE Publications Inc (PUBLISHER)
DOI10.1177/1555412017750448
OpenAlexW2781395801
LanguageEN
Citations received39
References cited22

In recent years, the idea of player control, or agency, has become central and explicit in certain video games and genres, affecting many debates concerning the study or definitions of video games. In spite of this, the notion of agency in video games has been rarely explicitly explored or defined in relation to its sociological and political dimensions. Hence, drawing on actor-network theory, (neo-)Foucauldian governmentality studies, and empirical data gathered over a 3-year period, this article expands to our understanding of video game player agency and, moreover, argues that video games provide an important example and perspective to consider the contemporary nature and political basis of agency

Aesthetics · Agency (philosophy · Epistemology · Governmentality · Media studies · Multimedia · Period (music · Perspective (graphical · Political science · Politics · Relation (database · Social science · Sociology · Video game · Computer Science · Digital Games and Media · Gender, Feminism, and Media · Law · Social Media and Politics

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Unique citing works39
Citations per year5,57
Citation span2019 - 2026 (8)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 39

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