Musical orientation in virtual space
Videogame Score and the Spatiality of Musical Style and Topic
Bibliographic Data
| ID | 3977468 |
|---|---|
| Authors | Philip Kirby (0000-0001-9254-8732, St John’s College, Oxford, corresponding author) |
| Year | 2022 |
| Volume | 23 |
| Issue | 6 |
| Pages | 855-872 |
| Publication date | 2022-07-24 |
| Peer Reviewed | Yes |
| Open Access | No |
| Type | ARTICLE |
| Venue | Social & Cultural Geography (JOURNAL) |
| Journal identifiers | ISSN: 1464-9365 • E-ISSN: 1470-1197 |
| Publisher | Informa UK Limited (PUBLISHER • GB) |
| DOI | 10.1080/14649365.2020.1821392 |
| OpenAlex | W3089268045 |
| Language | IT |
| Citations received | 5 |
| References cited | 74 |
Digital geographies and musical geographies are proliferating. This article considers a topic at the intersection of both: videogame music. It argues that, through attention to such music, geographical approaches to videogames, and to music, can be radically expanded. Specifically, it argues that instrumental score, increasingly employed in major videogame franchises, should be subject to greater focus. Close analysis of instrumental score offers new ways of understanding the spatiality of musical style, structure and form. This article illustrates the potential of greater geographical engagement with instrumental music through the case study of the Legend of Zelda: one of the most popular videogame franchises. It concludes by suggesting new directions for research in the geographies of gaming, and in the geographies of music
Aesthetics · Art · Cartography · Geography · Intersection (aeronautics · Linguistics · Musical · Popular music · Sociology · Style (visual arts · Subject (documents · Visual arts · Computer Science · Digital Games and Media · Music History and Culture · Music Technology and Sound Studies
Fields of vision
The Routledge Companion to Landscape Studies
Landscape
Social formation and symbolic landscape
Unlimited Replays
Game Sound
Music and Game
Understanding Video Game Music
Music Video Games
Music In Video Games
The Sound of Geopolitics
Video games production networks
Console video games and global corporations
Communicating the ideas and attitudes of spying in film music
The political geographies of Liberty City
Digitized Virtuosity
Playing geopolitics
Othering across time and place in the suikoden video game series
Popular music in geographical analyses
Digital turn, digital geographies
The Popular Geopolitical Wor(l)ds of Post‐9/11 Country Music
The Best There Ever Was in the Game
Gamifying place, reimagining publicness
Popular Geopolitics
Sonic spaces, spiritual bodies
Feminist geographies of new spatial media
Making space for co‐produced research ‘impact’
The world is sound? Geography, musicology and British‐Asian soundscapes
Walking methods in landscape research
From harmony of the spheres to national anthem
The matter of ‘virtual’ geographies
Hiawatha and Pan- Africanism
Sound Tracks
Meaningful Play
Muted impact
Answering the Call of Duty
Sound and fury? Film score and the geopolitics of instrumental music
Cultural Geography and Videogames
John Cage and nonrepresentational spaces of music
Popular Music in Singapore
Re-Orientating Vertical Geopolitics
A Geopolitical Analysis of Popular Songs in the CCTV Spring Festival Gala, 1983-2013
The Geographical Imaginations of Video Games
Performing the (Sound)World
Architectures of Affect
Nonrepresentational Theory and Me
"I Don't Know Why They Call it the Lake District They Might as Well Call it the Rock District!" The Workings of Humour and Laughter in Research with Members of Visually Impaired Walking Groups
Soaring Through the Sky
Worlds of Affect
Failing on Deaf Ears
How Does Software Make Space? Exploring Some Geographical Dimensions of Pervasive Computing and Software Studies
Playing war
Practices of music and sound
Performances in early Hollywood sound films
Technologies of Captivation
Video Games and the Cerebral Subject
Blackless Fantasy
Playing with 'Scottishness
Attention, Videogames and the Retentional Economies of Affective Amplification
| Unique citing works | 5 |
|---|---|
| Citations per year | 1 |
| Citation span | 2021 - 2025 (5) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 5 |