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Digital games and language teaching and learning

Bibliographic Data

ID8939745
AuthorsJulie M Sykes (University of Oregon, corresponding author)
Year2018
Volume51
Issue1
Pages219-224
Publication date2018-03-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueForeign Language Annals (JOURNAL)
Journal identifiersISSN: 0015-718X • E-ISSN: 1944-9720
PublisherWiley (PUBLISHER • GB)
DOI10.1111/flan.12325
OpenAlexW2791630281
LanguageEN
Citations received8
References cited26

The digital gaming industry has captured the public's attention worldwide and in the United States alone, the video game industry is predicted to increase by 30% from 2010 to 2019, reaching $19.6 billion in revenue (Takahashi, 2015, n.p.). Not surprisingly, digital gameplay is also rapidly expanding in educational domains. Although researchers have often cautioned that digital games are not a panacea or magic bullet, for the past decade educators have been exploring the inherent complexities and benefits of digital gaming and the significant opportunities they provide for effective, meaningful learning across disciplines (Caillois, 1961; Gee, 2007; McGonigal, 2013; Squire, 2009). World language learning and teaching have followed suit. This piece provides a brief exploration of the use of digital games in the language learning context and offers three ideas for future work in this area: (1) increased access to community‐based games, (2) meaningful incorporation of virtual reality, and (3) increased access to commercial games

Commonwealth · Context (archaeology · Digital Learning · Magic bullet · Mathematics education · Multimedia · Panacea (medicine · Political science · Sociology · Video game · Computer Science · EFL/ESL Teaching and Learning · Literacy, Media, and Education · Psychology · Second Language Learning and Teaching

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    Guillaume Roux, Julio Cesar Caicedo-Eraso et al.•International Journal of…•2026

  • Second Language Use, Socialization, and Learning in Internet Interest Communities and Online Gaming

    Open Access•Steven L Thorne, Rebecca W Black et al.•Modern Language Journal•2009

  • Mobile media learning

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    Open Access•David O Neville•Foreign Language Annals•2010

  • ReCall special issue

    Open Access•Frederik Cornillie, Steven L Thorne et al.•ReCALL•2012

Unique citing works8
Citations per year2
Citation span2022 - 2026 (5)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 8

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