Designing authentic language learning simulations to support student engagement
Bibliographic Data
| ID | 8939434 |
|---|---|
| Authors | Cherice Montgomery (Department of Spanish & Portuguese, College of Humanities Brigham Young University Provo Utah USA, corresponding author), Jon Balzotti (Department of English, College of Humanities Brigham Young University Provo Utah USA), Derek Hansen (0000-0002-9593-2841, Department of Electrical & Computer Engineering, College of Engineering Brigham Young University Provo Utah USA), Dana Lee Hansen (0000-0002-9645-3279, Brigham Young University) |
| Year | 2025 |
| Volume | 59 |
| Issue | 1 |
| Pages | 166-213 |
| Publication date | 2025-11-10 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Foreign Language Annals (JOURNAL) |
| Journal identifiers | ISSN: 0015-718X • E-ISSN: 1944-9720 |
| Publisher | Wiley (PUBLISHER • GB) |
| DOI | 10.1111/flan.70036 |
| OpenAlex | W4416094245 |
| Language | EN |
| References cited | 75 |
In a global society, learners must communicate effectively across diverse cultural contexts, but traditional classroom learning can fall short of preparing students for real‐life demands. Simulations can shift students' focus from learning about language to using language for authentic tasks. This study developed and evaluated a digital, educational language simulation called a Playable Case Study (PCS). Students investigated questions about the Spanish Civil War as curators in a fictional museum and produced an exhibit for a real public audience. Researchers examined the question: How do the design features of a historically‐contextualized, project‐based PCS simulation influence student engagement in university Spanish language courses? Findings based on classroom observations, pre‐/post‐surveys, and instructor interviews (a) offer insights into four types of authenticity that affect student engagement (linguistic, cultural, disciplinary, and technological), (b) show that constructivist, multimedia curation tasks can stimulate autonomous learning, and (c) reveal technological authenticity's influence on student engagement
Affect (linguistics · Authentic learning · Focus (optics · Language acquisition · Language education · Language proficiency · Student engagement · Teaching method · Educational Games and Gamification · Innovative Teaching Methodologies in Social Sciences · Second Language Learning and Teaching
Engagement in language learning
The linguistic landscape as an additional source of input in second language acquisition
Learner-generated content and engagement in second language task performance
Digital Games, Design, and Learning
The effect of games and simulations on higher education
Foreign language learning boredom and enjoyment
Language Learner Engagement
Technological Pedagogical Content Knowledge
Global Simulation and Writing Self-Beliefs of Intermediate French Students
The authenticity dilemma
Perceived authenticity across three forms of educational simulations—the role of interactant representation, task alignment, and continuity of simulation
Simulation-Based Learning in Higher Education
Navigating the Challenges of L2 Reading
Foreign language learning boredom
Increasing Cybersecurity Career Interest through Playable Case Studies
Teaching culture as a relational process through a multiliteracies-based global simulation
Acting, thinking, feeling, making, collaborating
The effect of self-regulated writing strategies on students’ L2 writing engagement and disengagement behaviors
Engagement in the foreign language classroom
Simulation games, popular factual media and civic engagement
Interventions to promote learners’ intercultural competence
Classroom social climate, growth language mindset, and student engagement
Design-Based Research
Digital games and language teaching and learning
Global simulation as a mediating tool for teaching and learning language and culture as discourse
Processing Strategies of Foreign Language Readers
A study of 21st century skills and engagement in a university Spanish foreign language classroom
Communication Skills, Cultural Sensitivity, and Collaboration in an Experiential Language Village Simulation
Global Simulation
Creating a new normal
Storytelling for the foreign language classroom
Design Experiments in Educational Research
St Century Virtual Language Learning Environments (VLLEs)
A Revision of Bloom's Taxonomy
Techniques to Identify Themes
| Citation velocity | historical |
|---|---|
| Highly cited | No |