David Gibson
Biographic Data
| ID | 3642970 |
|---|---|
| NAME | David Gibson |
| GIVEN NAMES | David |
| FAMILY NAME | Gibson |
| SIGNATURE | GIBSON D |
| AFFILIATIONS | Curtin University |
| ORCID | 0000-0002-7612-0530 |
| VERIFIED | Yes |
| TOTAL WORKS | 25 |
| TOTAL CITATIONS | 12 |
| AUTHOR COUNT | 23 |
| EDITOR COUNT | 2 |
| FIRST PUBLICATION YEAR | 1953 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 2 |
Assessing the Assessor
This paper explores an emerging dimension of AI-enhanced assessment practice - machine metacognition - through a case study of an adaptive coaching application built to operationalize the “design and systems thinking for transformation” (DOT) Framework. Traditionally, assessment has focused on evaluating human learning or performance, sometimes with the assistance of machines (e.g., automated scoring and, more recently, AI), while system performa…
An Exploratory Study of Simulations for Leadership Development in the Principal Pipeline
This article examines the integration of digital simulations as a tool for strengthening leadership development across the four phases of the principal pipeline—recruitment, preparation, induction, and in-service professional development. Set in the context of a partnership between a preparation program and district-based leadership development, the study investigated to what extent simulations could bridge gaps along the pipeline to create a mor…
Is metaverse a buzzword in education? Insights from a systematic review
Re-Designing Secure Children’s Homes Through a Child-First Lens
This article explores existing learning gaps concerning optimal ways to support children within and beyond secure care in England and Wales, with a specific focus on Secure Children’s Homes (SCHs). Insights from key stakeholders working in SCHs are often omitted from research despite being fundamental to understanding both challenges and best-practice initiatives. The Children’s Residential Care Research Network, which is a collaboration between …
Learning theories for artificial intelligence promoting learning processes
This paper discusses a three‐level model that synthesizes and unifies existing learning theories to model the roles of artificial intelligence (AI) in promoting learning processes. The model, drawn from developmental psychology, computational biology, instructional design, cognitive science, complexity and sociocultural theory, includes a causal learning mechanism that explains how learning occurs and works across micro, meso and macro levels. Th…
Assessing approaches to learning with nonparametric multidimensional scaling
This article reports on a trace‐based assessment of approaches to learning used by middle school aged children who interacted with NASA Mars Mission science, technology, engineering and mathematics (STEM) games in Whyville , an online game environment with 8 million registered young learners. The learning objectives of two games included awareness and knowledge of NASA missions, developing knowledge and skills of measurement and scaling, applying…
Team interactions with learning analytics dashboards
How Online Teams with Diverse Backgrounds Worked to Excel
A tide of changes with technological advances at its center has allowed more efficient and productive synchronous and asynchronous collaborations among dispersed individuals across the globe in recent years. Working effectively in virtual teams of individuals with diverse backgrounds is thus critical for students to succeed in the 21st century. However, relevant training for international collaboration is lacking in the higher education system. T…
Putting learning back into learning analytics
This paper is based on (a) a literature review focussing on the impact of learning analytics on supporting learning and teaching, (b) a Delphi study involving international expert discussion on current opportunities and challenges of learning analytics as well as (c) outlining a research agenda for closing identified research gaps. Issues and challenges facing educators linked to learning analytics and current research gaps were organised into fo…
Designing purposeful digital learning
Global Shifts in Technological Power
The Must Farm pile-dwelling settlement
Informing learning design through analytics
Learning design has traditionally been thought of as an activity occurring prior to the presentation of a learning experience or a description of that activity. With the advent of near real-time data and new opportunities of representing the decisions and actions of learners in digital learning environments, learning designers can now apply dynamic learning analytics information on the fly in order to evaluate learner characteristics, examine lea…
What We Do When Alone, and Why It Matters
P1-160 Healthcare expenditure in the last years of life for out-of-hospital medicare benefits schedule funded services in Western Australia
Introduction Persistent debate over the relationship between time-to-death, age and healthcare expenditure may be the result of overgeneralised modelling. Single-population total health service utilisation models may not take into account differing patterns of use between out-of-hospital services. We explored the relationship between time-to-death, age and healthcare expenditure for government funded out-of-hospital services in last years of life…
Ethics and Game Design
"This book addressing an emerging field of study, ethics and games and answers how we can better design and use games to foster ethical thinking and discourse in classrooms" - Provided by publisher
Cold cook methods
Sequence Organization in Interaction
Games and Simulations in Online Learning
"This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It explores how the Semantic Web will impact education and how games and simulations can evolve to become robust teaching resources"--Provided by publisher
Understanding Agency
PART ONE: MATERIALS AND ARGUMENTS Everyday Discourse `Choice' and `Agency' in Social Theory A Brief Digression on Attribution On Individualism in Social Theory Transcending Individualism PART TWO: SPECULATIONS AND EVALUATIONS `Agency' and `Responsibility' in Sociological Theory Agency, Responsibility and New Human Biotechnologies Rational Agents in Differentiated Societies On the Fine Line between State and Status
Mandatory Madness
Social Interaction Systems
Assembly and Collection – Lithic Complexes in the Cambridgeshire Fenlands
Campaigns of large-scale fieldwalking and in-depth evaluation on later Mesolithic, Neolithic, and Bronze Age lithic scatters are reported. In a regional context they are remarkable in their scale, density, and resolution, and raise questions concerning the character of early settlement and its corollary in landscape mobility – variously an archaeology of ‘meeting/return’, ‘task’, and ‘trace’
Psychology in mental retardation
"Hovland and Sherif's "Judgmental phenomena and scales of attitude measurement; item displacement in Thurstone scales
Assembly and Collection – Lithic Complexes in the Cambridgeshire Fenlands
Campaigns of large-scale fieldwalking and in-depth evaluation on later Mesolithic, Neolithic, and Bronze Age lithic scatters are reported. In a regional context they are remarkable in their scale, density, and resolution, and raise questions concerning the character of early settlement and its corollary in landscape mobility – variously an archaeology of ‘meeting/return’, ‘task’, and ‘trace’
The Must Farm pile-dwelling settlement
Mandatory Madness
"Hovland and Sherif's "Judgmental phenomena and scales of attitude measurement; item displacement in Thurstone scales
Psychology in mental retardation
Assembly and Collection – Lithic Complexes in the Cambridgeshire Fenlands
Campaigns of large-scale fieldwalking and in-depth evaluation on later Mesolithic, Neolithic, and Bronze Age lithic scatters are reported. In a regional context they are remarkable in their scale, density, and resolution, and raise questions concerning the character of early settlement and its corollary in landscape mobility – variously an archaeology of ‘meeting/return’, ‘task’, and ‘trace’
Mandatory Madness
Social Interaction Systems
Understanding Agency
PART ONE: MATERIALS AND ARGUMENTS Everyday Discourse `Choice' and `Agency' in Social Theory A Brief Digression on Attribution On Individualism in Social Theory Transcending Individualism PART TWO: SPECULATIONS AND EVALUATIONS `Agency' and `Responsibility' in Sociological Theory Agency, Responsibility and New Human Biotechnologies Rational Agents in Differentiated Societies On the Fine Line between State and Status
Games and Simulations in Online Learning
"This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It explores how the Semantic Web will impact education and how games and simulations can evolve to become robust teaching resources"--Provided by publisher
Sequence Organization in Interaction
Cold cook methods
Ethics and Game Design
"This book addressing an emerging field of study, ethics and games and answers how we can better design and use games to foster ethical thinking and discourse in classrooms" - Provided by publisher
P1-160 Healthcare expenditure in the last years of life for out-of-hospital medicare benefits schedule funded services in Western Australia
Introduction Persistent debate over the relationship between time-to-death, age and healthcare expenditure may be the result of overgeneralised modelling. Single-population total health service utilisation models may not take into account differing patterns of use between out-of-hospital services. We explored the relationship between time-to-death, age and healthcare expenditure for government funded out-of-hospital services in last years of life…
What We Do When Alone, and Why It Matters
Informing learning design through analytics
Learning design has traditionally been thought of as an activity occurring prior to the presentation of a learning experience or a description of that activity. With the advent of near real-time data and new opportunities of representing the decisions and actions of learners in digital learning environments, learning designers can now apply dynamic learning analytics information on the fly in order to evaluate learner characteristics, examine lea…
The Must Farm pile-dwelling settlement
How Online Teams with Diverse Backgrounds Worked to Excel
A tide of changes with technological advances at its center has allowed more efficient and productive synchronous and asynchronous collaborations among dispersed individuals across the globe in recent years. Working effectively in virtual teams of individuals with diverse backgrounds is thus critical for students to succeed in the 21st century. However, relevant training for international collaboration is lacking in the higher education system. T…
Putting learning back into learning analytics
This paper is based on (a) a literature review focussing on the impact of learning analytics on supporting learning and teaching, (b) a Delphi study involving international expert discussion on current opportunities and challenges of learning analytics as well as (c) outlining a research agenda for closing identified research gaps. Issues and challenges facing educators linked to learning analytics and current research gaps were organised into fo…
Designing purposeful digital learning
Global Shifts in Technological Power
Team interactions with learning analytics dashboards
Learning theories for artificial intelligence promoting learning processes
This paper discusses a three‐level model that synthesizes and unifies existing learning theories to model the roles of artificial intelligence (AI) in promoting learning processes. The model, drawn from developmental psychology, computational biology, instructional design, cognitive science, complexity and sociocultural theory, includes a causal learning mechanism that explains how learning occurs and works across micro, meso and macro levels. Th…
Assessing approaches to learning with nonparametric multidimensional scaling
This article reports on a trace‐based assessment of approaches to learning used by middle school aged children who interacted with NASA Mars Mission science, technology, engineering and mathematics (STEM) games in Whyville , an online game environment with 8 million registered young learners. The learning objectives of two games included awareness and knowledge of NASA missions, developing knowledge and skills of measurement and scaling, applying…
Is metaverse a buzzword in education? Insights from a systematic review
Re-Designing Secure Children’s Homes Through a Child-First Lens
This article explores existing learning gaps concerning optimal ways to support children within and beyond secure care in England and Wales, with a specific focus on Secure Children’s Homes (SCHs). Insights from key stakeholders working in SCHs are often omitted from research despite being fundamental to understanding both challenges and best-practice initiatives. The Children’s Residential Care Research Network, which is a collaboration between …
An Exploratory Study of Simulations for Leadership Development in the Principal Pipeline
This article examines the integration of digital simulations as a tool for strengthening leadership development across the four phases of the principal pipeline—recruitment, preparation, induction, and in-service professional development. Set in the context of a partnership between a preparation program and district-based leadership development, the study investigated to what extent simulations could bridge gaps along the pipeline to create a mor…
Assessing the Assessor
This paper explores an emerging dimension of AI-enhanced assessment practice - machine metacognition - through a case study of an adaptive coaching application built to operationalize the “design and systems thinking for transformation” (DOT) Framework. Traditionally, assessment has focused on evaluating human learning or performance, sometimes with the assistance of machines (e.g., automated scoring and, more recently, AI), while system performa…
Computer Science (15 works) · Psychology (14 works) · Sociology (8 works) · Knowledge management (7 works) · Data science (6 works) · Educational Games and Gamification (5 works) · Online Learning and Analytics (5 works) · Political science (5 works) · Analytics (4 works) · Artificial Intelligence (4 works)