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Problematic Gaming Is Associated with Some Health-Related Behaviors Among Finnish Vocational School Students

Bibliographic Data

ID15440786
AuthorsNiko Männikkö (0000-0003-1292-4852, Oulu University of Applied Sciences, corresponding author), Heidi Ruotsalainen (0000-0002-8234-627X, University of Oulu), Asko Tolvanen (0000-0001-6430-8897, University of Jyväskylä), Maria Kääriäinen (0000-0001-8295-8172, Oulu University Hospital)
Year2019
Volume18
Issue4
Pages993-1007
Publication date2019-05-17
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueInternational Journal of Mental Health and Addiction (JOURNAL)
Journal identifiersISSN: 1557-1874 • E-ISSN: 1557-1882
PublisherSpringer Science+Business Media (PUBLISHER • DE)
DOI10.1007/s11469-019-00100-6
OpenAlexW2945853525
LanguageEN
Citations received6
References cited54

The objective of this work was to examine the connections between problematic digital gaming and various health-related behavior characteristics in a population of vocational school students. Data collection was performed (N = 1335) via an online survey in vocational school units in northern Finland. The survey incorporated the Internet Gaming Disorder Test (IGD10) as well as self-reported measures including questions on socio-demographics, information on the living arrangements of participants, gaming habits, and health-related behaviors. Eighty-four percent (n = 773) of the respondents (an average age of 17.5 years [SD = 4.4]) played digital games regularly. Male gender, daily game use, having no close friends, self-perceived underweight status and monthly drug use were all significantly and positively associated with problematic gaming scores. Engagement in digital game playing was especially associated with participants who lived with a friend or friends or in a blended family structure engagement. These findings have implications for counselors and researchers working on the health-related behaviors of vocational school students

Demographics · Developmental psychology · Environmental health · Health psychology · Medical education · Overweight · Pedagogy · Population · Public health · Sociology · Test (biology · The Internet · Underweight · Vocational education · Applied Psychology · Child Development and Digital Technology · Clinical Psychology · Demography · Digital Mental Health Interventions · Impact of Technology on Adolescents · Medicine · Nursing · Psychology

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Unique citing works6
Citations per year1,2
Citation span2021 - 2025 (5)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 6

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