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It’s not just about how long you play. Indirect gaming involvement and genre preferences in predicting gaming disorder risk

Evidence from preregistered studies

Bibliographic Data

ID17801304
AuthorsPaweł Strojny (0000-0002-6016-044X, Jagiellonian University), Patrycja Kiszka (0009-0008-4819-7769, Jagiellonian University), Jolanta Starosta (0000-0003-1776-7155, Jagiellonian University), Paulina D Szyszka (0000-0001-7456-7235, Institute of Psychology), Sylwia Starzec (0009-0001-4661-9322, Jagiellonian University), A Winiarska (Jagiellonian University), Agnieszka Strojny (0000-0002-0625-383X, Jagiellonian University), Aleksandra Zajas (0000-0001-9271-7911, Jagiellonian University, corresponding author)
Year2023
Volume14
Pages1230774-1230774
Publication date2023-09-18
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueFrontiers in Psychiatry (JOURNAL)
Journal identifiersISSN: 1664-0640 • E-ISSN: 1664-0640
PublisherFrontiers Media (PUBLISHER • CH)
DOI10.3389/fpsyt.2023.1230774
PMID37795514
OpenAlexW4386850479
LanguageEN
Citations received6
References cited12

Overall, the results clearly indicate that not only gaming time plays a role in GD risk assessment: IGI can also predict it and in some cases may allow for more accurate predictions. Gaming genres once again proved to play a role, but these and similar results should be treated with caution due to the partial lack of repeatability

Psychotherapist · Child Development and Digital Technology · Digital Mental Health Interventions · Impact of Technology on Adolescents · Psychology · Social Psychology

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Unique citing works6
Citations per year3
Citation span2024 - 2026 (3)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 6

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