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[Re]moving Bodies – A Shared Diminished Reality Installation for Exploring Relational Movement

Bibliographic Data

ID19035166
AuthorsJulien Laroche (corresponding author), Loup Vuarnesson (0000-0002-1315-1129), Alexandra Endaltseva (0000-0002-1553-5070), Joseph Dumit (0000-0002-9709-4650), Asaf Bachrach (0000-0003-4360-8457)
Year2021
Volume12
Pages539596-539596
Publication date2021-11-26
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueFrontiers in Psychology (JOURNAL)
Journal identifiersISSN: 1664-1078 • E-ISSN: 1664-1078
PublisherFrontiers Media (PUBLISHER • CH)
DOI10.3389/fpsyg.2021.539596
PMID34899446
OpenAlexW3215428662
LanguageEN
Citations received2
References cited17

In this article we explore an epistemic approach we name dis/embodiment and introduce "Articulations," an interdisciplinary project bringing together Virtual Reality (VR) designers, cognitive scientists, dancers, anthropologists, and human-machine interaction specialists. According to Erin Manning, our sense of self and other emerges from processes of bodying and relational movement (becoming oneself by moving in relation with the world). The aim of the project is to exploit the potential of multi-person VR in order to explore the intersubjective dynamics of relational movement and bodying, and to do so with scientific, artistic and therapeutic purposes in mind. To achieve this bridge, we bring up a novel paradigm we name "Shared Diminished Reality". It consists in using minimalist representation to instantiate users' bodies in the virtual space. Instead of using humanoid avatars or full body skeletons, we reduce the representation of the moving bodies to three spheres whose trajectories reflect the tracking of the head and the two wrists. This "diminished"virtual rendition of the body-in-movement, we call dis/embodiment. It provides a simple but clear experience of one's own responsive movement in relation to the world and other bodies. It also allows for subtle manipulations of bodies' perceptual and cross-perceptual feedback and simplifies the tracking and the analysis of movements. After having introduced the epistemic framework, the basic architecture, and the empirical method informing the installation, we present and discuss, as a proof-of-concept, some data collected in a situated experiment at a science-art event. We investigate motion patterns observed in different experimental conditions (in which participants either could or could not see the representation of their own hands in the virtual space) and their relation with subjective reports collected. We conclude with reflection on further possibilities of our installation in exploring bodying and relational movement

Aesthetics · Art · Cognitive science · Exploit · Human–computer interaction · Perception · Situated · Virtual reality · Action Observation and Synchronization · Computer Science · Embodied and Extended Cognition · Psychology · Virtual Reality Applications and Impacts · Artificial Intelligence

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Unique citing works2
Citations per year2
Citation span2025 - 2025 (1)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 2

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