[Re]moving Bodies – A Shared Diminished Reality Installation for Exploring Relational Movement
Bibliographic Data
| ID | 19035166 |
|---|---|
| Authors | Julien Laroche (corresponding author), Loup Vuarnesson (0000-0002-1315-1129), Alexandra Endaltseva (0000-0002-1553-5070), Joseph Dumit (0000-0002-9709-4650), Asaf Bachrach (0000-0003-4360-8457) |
| Year | 2021 |
| Volume | 12 |
| Pages | 539596-539596 |
| Publication date | 2021-11-26 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Frontiers in Psychology (JOURNAL) |
| Journal identifiers | ISSN: 1664-1078 • E-ISSN: 1664-1078 |
| Publisher | Frontiers Media (PUBLISHER • CH) |
| DOI | 10.3389/fpsyg.2021.539596 |
| PMID | 34899446 |
| OpenAlex | W3215428662 |
| Language | EN |
| Citations received | 2 |
| References cited | 17 |
In this article we explore an epistemic approach we name dis/embodiment and introduce "Articulations," an interdisciplinary project bringing together Virtual Reality (VR) designers, cognitive scientists, dancers, anthropologists, and human-machine interaction specialists. According to Erin Manning, our sense of self and other emerges from processes of bodying and relational movement (becoming oneself by moving in relation with the world). The aim of the project is to exploit the potential of multi-person VR in order to explore the intersubjective dynamics of relational movement and bodying, and to do so with scientific, artistic and therapeutic purposes in mind. To achieve this bridge, we bring up a novel paradigm we name "Shared Diminished Reality". It consists in using minimalist representation to instantiate users' bodies in the virtual space. Instead of using humanoid avatars or full body skeletons, we reduce the representation of the moving bodies to three spheres whose trajectories reflect the tracking of the head and the two wrists. This "diminished"virtual rendition of the body-in-movement, we call dis/embodiment. It provides a simple but clear experience of one's own responsive movement in relation to the world and other bodies. It also allows for subtle manipulations of bodies' perceptual and cross-perceptual feedback and simplifies the tracking and the analysis of movements. After having introduced the epistemic framework, the basic architecture, and the empirical method informing the installation, we present and discuss, as a proof-of-concept, some data collected in a situated experiment at a science-art event. We investigate motion patterns observed in different experimental conditions (in which participants either could or could not see the representation of their own hands in the virtual space) and their relation with subjective reports collected. We conclude with reflection on further possibilities of our installation in exploring bodying and relational movement
Aesthetics · Art · Cognitive science · Exploit · Human–computer interaction · Perception · Situated · Virtual reality · Action Observation and Synchronization · Computer Science · Embodied and Extended Cognition · Psychology · Virtual Reality Applications and Impacts · Artificial Intelligence
Symbolic Interactionism
Fillers as Signals
Movement synchrony and perceived entitativity
The rhythm of rapport
Disability studies
Mind and nature
The body social
The Embodied Mind
Participatory sense-making
Being on the same wavelength
Simians, Cyborgs, and Women
Situated Knowledges
The Corporeal Body in Virtual Reality
Disability Worlds
The Proteus Effect
Does Avatar Appearance Matter? How Team Visual Similarity and Member-Avatar Similarity Influence Virtual Team Performance
| Unique citing works | 2 |
|---|---|
| Citations per year | 2 |
| Citation span | 2025 - 2025 (1) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 2 |