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Epistemic roles of materiality within a collaborative invention project at a secondary school

Bibliographic Data

ID21297474
AuthorsVarpu Mehto (0000-0001-8466-1727, National Defence University, corresponding author), Sini Riikonen, Sini Davies (0000-0003-3689-7967), Kai Hakkarainen (0000-0003-3507-7537), Kaiju Kangas (0000-0001-9568-5310), Pirita Seitamaa-Hakkarainen (0000-0001-7493-7435)
Year2020
Volume51
Issue4
Pages1246-1261
Publication date2020-07-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueBritish Journal of Educational Technology (JOURNAL)
Journal identifiersISSN: 0007-1013 • E-ISSN: 1467-8535
PublisherWiley (PUBLISHER • GB)
DOI10.1111/bjet.12942
OpenAlexW3017362221
LanguageEN
Citations received13
References cited29

In this study, we examined maker‐centred learning from an epistemic perspective, highlighting the agentic role of material engagement and artefacts in learning and creativity. The use of physical materials plays a crucial role in maker activities where the socio‐epistemic aspects of knowledge creation entangle with the designing and making of physical artefacts. By taking a case study perspective, we analysed video data from nine design sessions involving a team of students (aged 13 to 14) developing an invention. First, we analysed knowledge that was built during the process. Our analysis revealed how design ideas evolved from preliminary to final stages and, together with the expressed design problems and conversations preceding the ideas, formed an epistemic object pursued by the team. Next, we included non‐human agencies into the analysis to understand the role of materials in the process. Features of materials and human design intentions both constrained and enabled idea improvement and knowledge creation, intermixing meanings and materials. Material making invited the students to not only rely on human rationalisation, but also to think together with the materials

Aesthetics · Creativity · Epistemology · Knowledge management · Materiality (auditing) · Perspective (graphical) · Sociology · Artificial Intelligence · Computer Science · Creativity in Education and Neuroscience · Design Education and Practice · Innovative Teaching and Learning Methods · Psychology · Social Psychology

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Unique citing works13
Citations per year2,17
Citation span2020 - 2026 (7)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 12

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