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Can immersive technologies sustain green brand image? An empirical investigation on the role of virtual nature experiences

Bibliographic Data

ID21498377
AuthorsMichele Di Dalmazi (0000-0003-2878-8509, Politecnico di Milano, corresponding author), Marco Mandolfo (0000-0001-6971-2194, Politecnico di Milano), Jaime Guixeres (0000-0002-2531-7202, Universitat Politècnica de València, Instituto Universitario de Investigación en Tecnología Centrada en el Ser Humano), Mariano Alcaniz (0000-0001-9207-0636, Universitat Politècnica de València, Instituto Universitario de Investigación en Tecnología Centrada en el Ser Humano), Lucio Lamberti (0000-0002-4576-1642, Politecnico di Milano)
Year2025
Pages1-28
Publication date2025-09-23
Open AccessNo
TypeARTICLE
VenueInternational Journal of Advertising (JOURNAL)
Journal identifiersISSN: 0265-0487 • E-ISSN: 1759-3948
PublisherInforma UK Limited (PUBLISHER • GB)
DOI10.1080/02650487.2025.2563934
OpenAlexW4414431569
LanguageEN
Citations received3
References cited91

In response to the global environmental challenges, consumers have become increasingly focused on sustainability, prompting companies to adopt eco-friendly practices. Despite these efforts, effectively communicating their environmental commitment through green advertising is not straightforward. This study explores how immersive technologies can enhance the green brand image by leveraging emotional communication of green benefits. An experiment was conducted to compare the impact of advertisements using natural imagery delivered through virtual reality (VR) technology versus traditional media (a website). The results suggest that VR can create more intense virtual natural experiences due to the mediation of presence. Additionally, virtual natural experiences facilitate mental associations between the brand image and sustainability. The study also demonstrates that this type of emotional communication is more effective for consumer segments less involved in environmental issues. The research offers practical implications for brands and advertisers

Brand Image · Brand management · Empirical research · Immersive technology · Mediation · Virtual reality · Animal and Plant Science Education · Consumer Behavior in Brand Consumption and Identification · Virtual Reality Applications and Impacts

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Citations per year3
Citation span2025 - 2026 (2)
Highly citedNo

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