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Planning abilities and chess

A comparison of chess and non-chess players on the Tower of London task

Bibliographic Data

ID5266803
AuthorsJosef M Unterrainer (0000-0002-6656-6360, University of Freiburg, corresponding author), Christoph P Kaller (0000-0003-1206-889X, University of Freiburg), U Halsband (0000-0003-2279-7367, University of Freiburg), Benjamin Rahm (University of Freiburg)
Year2006
Volume97
Issue3
Pages299-311
Publication date2006-08-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueBritish Journal of Psychology (JOURNAL)
Journal identifiersISSN: 0007-1269 • E-ISSN: 2044-8295
PublisherWiley (PUBLISHER • GB)
DOI10.1348/000712605x71407
PMID16848944
OpenAlexW1964481972
LanguageEN
Citations received8
References cited22

Playing chess requires problem-solving capacities in order to search through the chess problem space in an effective manner. Chess should thus require planning abilities for calculating many moves ahead. Therefore, we asked whether chess players are better problem solvers than non-chess players in a complex planning task. We compared planning performance between chess (N=25) and non-chess players (N=25) using a standard psychometric planning task, the Tower of London (ToL) test. We also assessed fluid intelligence (Raven Test), as well as verbal and visuospatial working memory. As expected, chess players showed better planning performance than non-chess players, an effect most strongly expressed in difficult problems. On the other hand, they showed longer planning and movement execution times, especially for incorrectly solved trials. No differences in fluid intelligence and verbal/visuospatial working memory were found between both groups. These findings indicate that better performance in chess players is associated with disproportionally longer solution times, although it remains to be investigated whether motivational or strategic differences account for this result

Cognition · Cognitive psychology · Raven's Progressive Matrices · Task (project management) · Test (biology) · Working memory · Creativity in Education and Neuroscience · Psychology · Sport Psychology and Performance · Visual and Cognitive Learning Processes

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Unique citing works8
Citations per year0,44
Citation span2008 - 2026 (19)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 8

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