Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

The effect of 3D-stereogram mobile AR on engineering drawing course outcomes among first-year vocational high schoolers with different spatial abilities

A Bloom’s taxonomy perspective

Bibliographic Data

ID21632793
AuthorsNicholas O Awuor (0000-0003-2158-1580, Graduate Institute of Digital Learning and Education, National Taiwan University of Science & Technology, Taipei, Taiwan, corresponding author), Cathy Weng (0000-0001-8095-8494, Graduate Institute of Digital Learning and Education, National Taiwan University of Science & Technology, Taipei, Taiwan), Isaac Manyonge Matere (0000-0001-5080-8516, Graduate Institute of Digital Learning and Education, National Taiwan University of Science & Technology, Taipei, Taiwan), Jeng-Hu Chen (Graduate Institute of Digital Learning and Education, National Taiwan University of Science & Technology, Taipei, Taiwan), Dani Puspitasari (0000-0002-2686-294X, Petra Christian University), Khanh Nguyen Phuong Tran (0000-0001-9344-699X, Graduate Institute of Digital Learning and Education, National Taiwan University of Science & Technology, Taipei, Taiwan)
Year2022
Pages1-19
Publication date2022-12-28
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueInteractive Learning Environments (JOURNAL)
Journal identifiersISSN: 1049-4820 • E-ISSN: 1744-5191
PublisherInforma UK Limited (PUBLISHER • GB)
DOI10.1080/10494820.2022.2158477
OpenAlexW4313418473
LanguageEN
Citations received3
References cited40

Engineering drawing is valuable in capturing geometric features, conveying engineering ideas, and creating a blueprint of the intended product. Engineering students usually perform orthographic projections, imagining a 3D situation and sketching its 2D representation. That requires imagination and mental visualization, determined by the learner’s spatial ability. This study proposes the infusion of an AR stereogram mobile application into an engineering drawing course to establish how it influences learning outcomes among students with different spatial abilities. The quantitative experimental study involved two mechanical engineering classes in northern Taiwan, N = 69 first-year vocational high schoolers. Statistical analysis revealed that the experimental group with high spatial ability recorded better results and excellent drawing skills. Bloom’s taxonomy categorization reported that spatial ability influenced “understanding” and “applying” levels, with the strongest effect on “understanding.” Although no significant interaction existed, learning outcomes were highly affected by spatial ability in “understanding” and “applying” levels and AR in the overall performance. The findings and discussions show AR holds great potential to enhance students’ spatial ability for real-time visualization and enables better concept comprehension by improving their understanding of engineering topics. Future studies should consider these implications in creating effective and immersive learning environments for different courses in engineering education

Categorization · Cognition · Comprehension · Engineering education · Human–computer interaction · Mathematics education · Pedagogy · Spatial Ability · Visualization · Vocational education · Augmented Reality Applications · Computer Science · Engineering · Psychology · Spatial Cognition and Navigation · Virtual Reality Applications and Impacts · Artificial Intelligence

  • Exploring the applications of artificial intelligence in mechanical engineering education

    Open Access•Mohannad Alghazo, Vian Ahmed et al.•Frontiers in Education•2025

  • Exploring interactive teaching in civil engineering through the educational metaverse

    Ke Li, Wenyu Xu et al.•Interactive Learning Environments•2026

  • Learning in the spherical video-based virtual reality context

    Wenhao Li, Cuiru Wang et al.•Interactive Learning Environments•2024

  • Advantages and challenges associated with augmented reality for education

    Open Access•Murat Akçayır, Gökçe Akçayır•Educational Research Review•2017

  • Working Memory and Attention – A Conceptual Analysis and Review

    Open Access•Klaus Oberauer•Journal of Cognition•2019

  • Instructional video in e-learning

    Open Access•Dongsong Zhang, Lina Zhou et al.•Information & Management•2006

  • Mental Rotations, a Group Test of Three-Dimensional Spatial Visualization

    Open Access•Steven G Vandenberg, Allan R Kuse•Perceptual and Motor Skills•1978

  • The effect of using theodolite 3D AR in teaching measurement error on learning outcomes and satisfaction of civil engineering students with different spatial ability

    Cathy Weng, Dani Puspitasari et al.•Interactive Learning Environments•2023

  • Augmented reality as a digital teaching environment to develop spatial thinking

    Carlos Carbonell, Luis Alberto Bermejo Asensio•Cartography and Geographic…•2016

Unique citing works3
Citations per year1.5
Citation span2024 - 2026 (3)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 3

Tools

Open DOIOpen Access
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae